Tank March
With the new AI code actively attacking cities, I noticed that it captures its city right after you capture yours. Thus both "marching" sounds also play concurrently. To my ear this sounded bad!
To fix this , I have started converting to a global sound manager. I say "started" because I only converted the "marching" sounds. I could do everything, but this was the only part causing a problem. Maybe in the future. For now I have more game mechanics I want to add!
A note about memory: I keep seeing this crash on Safari with "using too much memory". I haven't seen this on other browsers yet, though I primarily use Safari so it could just be sampling bias. If you are reading this and play the game, and you see a memory error, please comment and let me know your browser + version.
Files
tankies
Iterating to get to an ancient Mac game called "Strategic Conquest"
Status | In development |
Author | greenflysau |
Genre | Strategy |
Tags | html5--playable-in-browser |
Languages | English |
More posts
- Boaty McBoatfaceJul 08, 2024
- stack-tasticJun 22, 2024
- Just fightersJun 16, 2024
- Tank FightersJun 13, 2024
- Tank MetropolisJun 03, 2024
- Tank SneakersMay 29, 2024
- Team RedApr 28, 2024
- New WorldMar 14, 2024
Leave a comment
Log in with itch.io to leave a comment.