View all by greenflysau
greenflysau
Follow greenflysau
Follow
Following greenflysau
Following
Add To Collection
Collection
Comments
Devlog
tankies
←
Return to tankies
Devlog
Boaty McBoatface
July 08, 2024
by
greenflysau
I introduce to you: oceans and boats! Here is a transport with a tank ready to move onto it: Here I have moved the transport over to a nearby island: Land the tank, and take the city! In order to get...
Continue reading
stack-tastic
June 22, 2024
by
greenflysau
I added a selector pop-up window for stacks of units. Now you can see how many units are in a stack: Above, there's a jet fighter "north" of a stack of three units. In the stack are two tanks and one...
Continue reading
Just fighters
June 16, 2024
by
greenflysau
I've added a new scenario based around fighter jets. This will help teach the basics about how to use them. It's especially important with jet fighters not to run out of fuel! Find the enemy units and...
Continue reading
Tank Fighters
June 13, 2024
by
greenflysau
1
I have created a new unit: the fighter. Comparison Relative to a tank, a fighter is very fast, has a slightly higher attack strength, and can see more terrain. This comes at a cost. A fighter takes lo...
Continue reading
Tank Metropolis
June 03, 2024
by
greenflysau
The city detail view is now live. For example, start up the third scenario, take the second city, and then click on the city: A popup appears, showing the city production and units: On the left and bo...
Continue reading
Tank Sneakers
May 29, 2024
by
greenflysau
This is a larger than normal update. I've added several features related to unexplored and unseen terrain. New For starters, both you and the enemy now begin with no knowledge of the map. This is repr...
Continue reading
Tank March
May 01, 2024
by
greenflysau
With the new AI code actively attacking cities, I noticed that it captures its city right after you capture yours. Thus both "marching" sounds also play concurrently. To my ear this sounded bad! To fi...
Continue reading
Team Red
April 28, 2024
by
greenflysau
It's been a month since my last dev log. Does that mean I gave up? No dear reader, it means I spent a lot of time and procrastination on a large refactor into state machines . This in turn allowed me...
Continue reading
New World
March 14, 2024
by
greenflysau
This fixes music after you play the first scenario. Previously I was loading the scenario on top of the existing world, which left stale state. Instead of reusing the world, I now completely clear it,...
Continue reading
Tank Loader
March 13, 2024
by
greenflysau
For those new to this type of game, the complexity can be confusing, and the details overwhelming. To help with this, I've added learning scenarios. The first/default scenario tells you to take one ci...
Continue reading
Tanky Humanism
March 06, 2024
by
greenflysau
I showed this game to some other gamers this past weekend. It is always great to see the angles people take. As the coder, I already know where everything is, but someone who's never looked at it prov...
Continue reading
Pathological
March 04, 2024
by
greenflysau
This update changes the way units detect their target. Since I can reliably tell whether your tank is trying to move toward another tank, vs moving into a city, this fixes a lot of bugs. Details for C...
Continue reading
Musical Tanks
February 29, 2024
by
greenflysau
I added some background music for the introduction/ending, and during play. As always, credits are currently in the project README ...
Continue reading
Artificial Intransigence
February 28, 2024
by
greenflysau
I've added AI for the red team. The red tanks move toward your units, and attack them. As you can see, the AI also tries to take cities. Yes, that was totally... umm... on purpose. Yes. Is the AI smar...
Continue reading
Tank Boom
February 21, 2024
by
greenflysau
For this update, you can attack enemy units. Move your tanks down toward and onto the red tank, and it goes boom! Combat is simple right now: the attacker always wins. The long delay between releases...
Continue reading
Victory
February 06, 2024
by
greenflysau
After a pause for Bar Beer Battle Bears for Global Game Jam 2024, I'm back. There's now a victory condition. If you take all the cities, you are the winner. Right now it is easy to win, because the en...
Continue reading
The next
January 21, 2024
by
greenflysau
The next what? The ambiguity of the post title fits, because picking "the next" is easy for a human, but weird in the code*. Nonetheless, I present to you the "next" key. Press "n" to cycle around bet...
Continue reading
Tank horde
January 18, 2024
by
greenflysau
Cities that you own now build tanks for you. Capturing a city uses one tank, then a few turns later, a new tank appears. As you can see from the screenshot, this quickly turns into a whole lot of tank...
Continue reading
Tank hero
January 17, 2024
by
greenflysau
I've updated the game to allow you to capture the other cities with your tank. This "uses up" the tank. In old Strategic Conquest games, cities built units. Since I don't have that yet, I instead magi...
Continue reading
Turn Churn
January 15, 2024
by
greenflysau
I have added a turn-taking system into the game. It doesn't add much noticeable effect at the moment, because there's only one unit, and the turn automatically advances once the unit is done moving. Y...
Continue reading
Tank-throbs
January 12, 2024
by
greenflysau
I added a "throbber" cursor on top of the tank so you can visually confirm which tank is selected. Right now there's only one friendly tank, but soon there will be more. To animate the cursor I place...
Continue reading
Red Plus Green
January 12, 2024
by
greenflysau
I'm back to those Christmas colors again. Green on left, red on the right. You are green team, so you can only pick your green tank, and not pick the red tank. You have a city, and red has a city, plu...
Continue reading
Moving into the city
January 10, 2024
by
greenflysau
Units can now move into the city. This is a precursor to taking a city in combat. For now they can just move into it. I removed alpha/transparency from the tank icon so it looks better when its icon i...
Continue reading
Colliding with a city
January 10, 2024
by
greenflysau
I have added a city, along with the code to detect the tank colliding with the city. This is complicated too! I am using the " bus pattern " to detect a collision. I want the code for the collision ha...
Continue reading
Intro screen
January 09, 2024
by
greenflysau
I've added an introduction screen with basic instructions. As always, learning about a new thing took a bit longer than expected. There's a lot of size/font/adjustment stuff I had to do...
Continue reading
Reset button
January 03, 2024
by
greenflysau
Last update had me trying to reverse engineer an existing project, but eventually I had to give up on that. I couldn't figure out the code. Instead I took a step back and looked for another learning r...
Continue reading
Christmas theme
December 03, 2023
by
greenflysau
I'm starting to implement "sides". There's a red side which is the enemy, and a green side which is you. Each starts with one soldier, plus a neutral city in the middle. This is really abusing the "un...
Continue reading
Added a city
December 01, 2023
by
greenflysau
Not much different this time. Just a new city icon, plus removing the other two whimsical animals. The city is actually a unit with move 0, so notice it still has a unit "shadow" and movement box. Ide...
Continue reading
Changing a sprite
November 29, 2023
by
greenflysau
From my prior Unity attempt at this game, I pulled the sprite sheet with the soldier icon. It's a simple 16 x 16 png. In Unity TBS framework, these load from a sprite sheet. Surprise! The GDquest tuto...
Continue reading
Figuring out y-axis bounds
November 28, 2023
by
greenflysau
#learning
Current challenge: I'm trying to understand the movement constraints. The original tutorial game code enforces a limit on x axis: you can not move a unit past the right limit of the board. However it...
Continue reading
HTML5
November 21, 2023
by
greenflysau
I'm messing with the HTML5 export. It's been rocky progress. Godot 3.5 has good browser support, but Godot 4 is less established. I don't understand why the newest version has worse HTML 5 support. It...
Continue reading